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<b>A single line of code offers a way to understand the cultural context of computing.</b> This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.

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10 PRINT CHR$(205.5+RND(1));, Nick Montfort, Patsy Baudoin, John Bell, Ian Bogost, Jeremy Douglass, Mark C. Marino, Michael Mateas, Casey Reas, Mark Sample, Noah Vawter

Sprache
Erscheinungsdatum
2012
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Untertitel
GOTO 10
Sprache
Englisch
Verlag
MIT Press
Erscheinungsdatum
2012
Einband
Hardcover
Seitenzahl
309
ISBN10
0262018462
ISBN13
9780262018463
Reihe
Bewertung
3,95 von 5 Sternen
Beschreibung
<b>A single line of code offers a way to understand the cultural context of computing.</b> This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.