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Artificial Intelligence in Games

Parameter

  • 302 Seiten
  • 11 Lesestunden

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Focusing on essential skills for game AI programming, the book delves into topics like math, steering behaviors, terrain analysis, pathfinding, and decision making. It is designed for accessibility, featuring example games that allow readers to implement their own code and observe the impact of their modifications. This hands-on approach enhances learning and practical application in game development.

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Artificial Intelligence in Games, Paul Craig Roberts

Sprache
Erscheinungsdatum
2022
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(Hardcover)
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Titel
Artificial Intelligence in Games
Sprache
Englisch
Verlag
CRC Press
Erscheinungsdatum
2022
Einband
Hardcover
Seitenzahl
302
ISBN13
9781032305950
Reihe
Beschreibung
Focusing on essential skills for game AI programming, the book delves into topics like math, steering behaviors, terrain analysis, pathfinding, and decision making. It is designed for accessibility, featuring example games that allow readers to implement their own code and observe the impact of their modifications. This hands-on approach enhances learning and practical application in game development.