Bookbot

Artificial Intelligence in Games

Parameter

  • 302 Seiten
  • 11 Lesestunden

Mehr zum Buch

Focusing on essential skills for game AI programming, the book delves into topics like math, steering behaviors, terrain analysis, pathfinding, and decision making. It is designed for accessibility, featuring example games that allow readers to implement their own code and observe the impact of their modifications. This hands-on approach enhances learning and practical application in game development.

Buchkauf

Artificial Intelligence in Games, Paul Craig Roberts

Sprache
Erscheinungsdatum
2022
product-detail.submit-box.info.binding
(Hardcover)
Wir benachrichtigen dich per E-Mail.

Lieferung

  •  

Zahlungsmethoden

Keiner hat bisher bewertet.Abgeben