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Technology, Education--Connections (The TEC Series): Video Games and Learning

Teaching and Participatory Culture in the Digital Age

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  • 272 Seiten
  • 10 Lesestunden

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Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the “gamer generation”? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analyses of games, game culture, and educational game design. Building on more than 10 years of research, Kurt Squire tells the story of the emerging field of immersive, digitally mediated learning environments (or games) and outlines the future of education. Featuring engaging stories from the author’s experiences as a game researcher, this

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Technology, Education--Connections (The TEC Series): Video Games and Learning, Kurt Squire, James Paul Gee, Henry Jenkins

Sprache
Erscheinungsdatum
2011
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Titel
Technology, Education--Connections (The TEC Series): Video Games and Learning
Untertitel
Teaching and Participatory Culture in the Digital Age
Sprache
Englisch
Erscheinungsdatum
2011
Einband
Paperback
Seitenzahl
272
ISBN10
0807751987
ISBN13
9780807751985
Reihe
Beschreibung
Can we learn socially and academically valuable concepts and skills from video games? How can we best teach the “gamer generation”? This accessible book describes how educators and curriculum designers can harness the participatory nature of digital media and play. The author presents a comprehensive model of games and learning that integrates analyses of games, game culture, and educational game design. Building on more than 10 years of research, Kurt Squire tells the story of the emerging field of immersive, digitally mediated learning environments (or games) and outlines the future of education. Featuring engaging stories from the author’s experiences as a game researcher, this