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Reality is broken : why games make us better and how they can change the world

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More than 31 million people in the UK are gamers.The average young person in the UK will spend 10,000 hours gaming by the age of twenty-one. The future will belong to those who can understand, design and play games.World-renowned game designer Jane McGonigal knows that videogames are fulfilling genuine human needs, and in Reality is Broken she shows how game designers have hit on core truths about what makes us happy, and utilized these discoveries to astonishing effect in virtual environments. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? In this groundbreaking exploration of the power and future of gaming, she reveals how gamers have become expert problem solvers and collaborators, and shows how we can use the lessons of game design to socially positive ends, be it in our own lives, our communities or our businesses.

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Reality is broken : why games make us better and how they can change the world, Jane McGonigal

Sprache
Erscheinungsdatum
2012
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Titel
Reality is broken : why games make us better and how they can change the world
Sprache
Englisch
Autor*innen
Jane McGonigal
Erscheinungsdatum
2012
Einband
Paperback
ISBN10
0099540282
ISBN13
9780099540281
Reihe
Bewertung
3,8 von 5 Sternen
Beschreibung
More than 31 million people in the UK are gamers.The average young person in the UK will spend 10,000 hours gaming by the age of twenty-one. The future will belong to those who can understand, design and play games.World-renowned game designer Jane McGonigal knows that videogames are fulfilling genuine human needs, and in Reality is Broken she shows how game designers have hit on core truths about what makes us happy, and utilized these discoveries to astonishing effect in virtual environments. But why, McGonigal asks, should we use the power of games for escapist entertainment alone? In this groundbreaking exploration of the power and future of gaming, she reveals how gamers have become expert problem solvers and collaborators, and shows how we can use the lessons of game design to socially positive ends, be it in our own lives, our communities or our businesses.