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Introduction to Game Programming using Processing
For Designers, Artists, Players, Non-Tech People and Everybody Else
Autoren
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Focusing on games as a gateway to programming, this introductory textbook guides readers through the fundamentals of coding, prototyping, and developing interactive applications. It emphasizes hands-on learning, allowing individuals with no prior programming experience to create games and other engaging projects from the ground up.
Buchkauf
Introduction to Game Programming using Processing, Daniel Cermak-Sassenrath
- Sprache
- Erscheinungsdatum
- 2024
- product-detail.submit-box.info.binding
- (Hardcover)
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- Titel
- Introduction to Game Programming using Processing
- Untertitel
- For Designers, Artists, Players, Non-Tech People and Everybody Else
- Sprache
- Englisch
- Autor*innen
- Daniel Cermak-Sassenrath
- Verlag
- Taylor & Francis Ltd
- Erscheinungsdatum
- 2024
- Einband
- Hardcover
- Seitenzahl
- 326
- ISBN13
- 9781032386225
- Kategorie
- Design, Politikwissenschaft
- Beschreibung
- Focusing on games as a gateway to programming, this introductory textbook guides readers through the fundamentals of coding, prototyping, and developing interactive applications. It emphasizes hands-on learning, allowing individuals with no prior programming experience to create games and other engaging projects from the ground up.