Bookbot
Das Buch ist derzeit nicht auf Lager

Introduction to Game Programming using Processing

For Designers, Artists, Players, Non-Tech People and Everybody Else

Parameter

Seitenzahl
326 Seiten
Lesezeit
12 Stunden

Mehr zum Buch

Focusing on games, this textbook serves as an entry point into programming, emphasizing interaction and graphics. It equips readers with the skills to develop basic programming concepts, prototype, and create games and interactive applications from the ground up, making it accessible for those with no prior programming experience.

Publikation

Buchkauf

Introduction to Game Programming using Processing, Daniel Cermak-Sassenrath

Sprache
Erscheinungsdatum
2024
product-detail.submit-box.info.binding
(Paperback)
Wir benachrichtigen dich per E-Mail.

Lieferung

  •  

Zahlungsmethoden

Feedback senden