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Introduction to Game Programming using Processing

For Designers, Artists, Players, Non-Tech People and Everybody Else

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Focusing on games, this textbook serves as an entry point into programming, emphasizing interaction and graphics. It equips readers with the skills to develop basic programming concepts, prototype, and create games and interactive applications from the ground up, making it accessible for those with no prior programming experience.

Publikation

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Introduction to Game Programming using Processing, Daniel Cermak-Sassenrath

Sprache
Erscheinungsdatum
2024
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(Paperback)
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Untertitel
For Designers, Artists, Players, Non-Tech People and Everybody Else
Sprache
Englisch
Erscheinungsdatum
2024
Einband
Paperback
Seitenzahl
326
ISBN13
9781032386133
Reihe
Beschreibung
Focusing on games, this textbook serves as an entry point into programming, emphasizing interaction and graphics. It equips readers with the skills to develop basic programming concepts, prototype, and create games and interactive applications from the ground up, making it accessible for those with no prior programming experience.